I've also enabled Bool_EnableUrbanBiomeNavigationEverywhere to let the AI solve moving around dead end platforms. APC escorts will also do this, but due to some bugs I can't exclude them from this action yet. Biggest change is allowing the AI to fire from inside the ECM bubble, at the cost of losing their single stealth charge. Skirmish was tested with no errors.įloat_ConfidenceInSignificantDamageWhileGhostedLevel - Added for 1.6.2įloat_WeaponDamageSpreadLerpValue- Added for 1.6.2įloat_StructuralDamagePercentageMultiplier- Added for 1.6.2įloat_ExpectedAndMaxDamageShootingInGhostStateLerp- Added for 1.6.2įloat_GhostStateHysteresisMultiplierTurnIncrease- Added for 1.6.2īool_ExpectedDamageAccuracyIncrease - Added, set to trueīool_EnableLongRangePathfindingBeActorAware- Added, set to trueįloat_LongRangeToShortRangeDistanceThreshold- Added for 1.6.2Ĭhanged role to unit_role_sniper from brawler to "AC/20 Snipe" like the CP-10-Zīetter AI Permanent Evasion Add On - No update of Add-On required, will work with 1.6.2.1 automatically.Ĭopy BetterAI-1.6.1.2 in to the BATTLETECH\Mods folder.ĮCM/AP tweaks to AI. This is untested in contracts, but should work without issue. New variables added by 1.6.2 added to global.json hotfix. Biome but shouldn't be self destructing on Lunar maps unless it has a very high chance of destroying a location.įloat_ExistingTargetDamageForOverheatAttack 0.90 from 90.0 - Bug, thanks Dra9o!įloat_MeleeDamageMultiplier 2.75 from 3.0 - Slightly less punchy base AIįloat_EvasiveToHitFloor 30.0 from 40.0 - AI much better at heat control, players more evasiveįloat_CenterTorsoRearArmorMultiplier 5 from 10 - slightly higher chance to attack rearįloat_PreferAttackFromBehindHostileFactorWeight 0.5 from 0.4 - slightly higher chance to attack rearįloat_DFADamageMultiplier 8 from 6 - slightly higher chance to DFA in meleeonlyīetter AI Permanent Evasion Add On - No update of Add-On required, will work with 1.6.2.2 automatically.Ĭopy BetterAI-1.6.2.1 in to the BATTLETECH\Mods folder. AI should still be overheating a few times before destruction on a normal temp. Bug corrected and AI should be allowed to overheat again, stock AI heat management is much better. Some small adjustments to increase rear arc attacks, DFA in meleeonly mode and slightly less punchy base AI. However, this is not recommended.īetter AI Permanent Evasion Add On - No update of Add-On required, will work with 2.0.0 automaticallyĬopy BetterAI-1.6.2.2 in to the BATTLETECH\Mods folder. Modpack users: AT YOUR OWN RISK - Copying only the "\data\behaviorVariables" folder from Better AI 2.0 in to your modpacks existing Better AI folder should work with minimal interference. BT: Revised users now have "Relentless AI" from Koztaz already tuned to their modpack.įeedback is greatly appreciated either on the PDX forum Better AI thread or the various BT discords. If you are using the BT: Extended, BT: Advanced, please wait for the modpack curators to update to this version. The Better AI Permanent Evasion Add On will still be needed for mods and modpacks that use it. This mod has been built for and tested with the stock game mechanics. It's more aggressive, keeps Lances cohesive and is more capable in reserve play with numbers. It's recommended to use this mod with ModTek.įor older versions - Delete old Better AI folder in BATTLETECH\ModsĬopy BetterAI-2.0.0 in to the BATTLETECH\Mods folder.īetter AI 2.0 is a clean slate rewrite using the AI diagnostic tools developed by mpstark and input from Koztaz of "Relentless AI" to further improve the tactical challenge in a stock environment. Better AI can be used with the HBS mod loader, however DLC content will not be corrected.
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